ProgrammingC++ Developer

What is the difference between direct and copy initialization of objects in C++, and what can be the consequences when working with built-in and user-defined types?

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Answer

In C++, there are direct (direct) and copy (copy) initialization of objects:

  • Direct initialization:

    MyClass obj(arg1, arg2); int x(5);

    For classes, it calls the appropriate constructor directly.

  • Copy initialization:

    MyClass obj = MyClass(arg1, arg2); int x = 5;

    This creates a temporary object and then copies (or moves) it (uses the copy/move constructor).

Differences:

  1. For built-in types, the behavior is identical. For classes, it may call a different set of constructors or even disallowed initialization.
  2. The member initializer list is not always equivalent for different initialization methods due to compiler requirements.
  3. Copy elision (compiler optimization eliminating unnecessary copies) often nullifies the difference (but not always, especially before C++17).

Example:

struct NonCopyable { NonCopyable(int) {} NonCopyable(const NonCopyable&) = delete; }; NonCopyable a(5); // OK: direct NonCopyable b = NonCopyable(5); // OK with optimization, error before C++17 without it NonCopyable c = 5; // Error: no copy constructor

Trick question

"Can copy-initialization result in more constructor calls than direct-initialization if using C++11 with an optimizing compiler enabled?"

Answer: Theoretically — yes. Without copy elision, copy-initialization creates a temporary object and then calls the copy or move constructor. Direct-initialization always calls only the primary constructor. However, modern compilers with optimization enabled (C++17 and above) eliminate this difference due to guaranteed copy elision.

Examples of real errors due to lack of knowledge of the nuances of the topic


Story

In a financial project, copy-initialization with a temporary object was used, and the required type did not have a copy constructor. The application would not compile on older compilers (before C++17), although direct-init worked.


Story

In a data serialization utility, programmers thought that direct-init and copy-init were equivalent. As a result, unnecessary copies of large structures occurred, leading to performance issues.


Story

When initializing global arrays of user-defined objects, copy initialization was used. Errors appeared only on one platform where copy elision did not occur, resulting in implicit calls of unnecessary constructors due to ABI peculiarities.