The architecture of teams (organizational structure) directly influences the architecture of corporate IT systems. This is linked to "Conway's Law": a system developed by an organization reflects the communication structures of the teams.
If you design a system considering cross-functional teams, it becomes possible to distribute responsibility across domains, minimize intersections, and reduce architectural dependencies.
Example of defining areas of responsibility and architectural boundaries:
In each domain, its own team is responsible; API contracts are maximally formalized, and interaction occurs through public or event-driven interfaces. This simplifies scaling development and speeds up responses to changes.
Key features:
Question: Can one team be tasked with maintaining several large domains at once?
In large systems — no, this leads to overload and bottlenecks in communications. It’s better to assign teams based on the principle of "one domain — one team".
Question: Should the boundaries of microservices always coincide with the boundaries of teams?
Ideally — yes, but in practice, this is not always possible. However, striving for this is necessary to optimize communications and reduce the number of inter-service integrations.
Question: Is it important to coordinate architectural decisions among teams if they are completely independent?
Yes, it is critically important! To prevent a "technology zoo" and maintain integration standards, architectural coordination is necessary, for example, through architectural committees or guilds.