Static Binding (early binding, compile time):
void greet() { std::cout << "Hello!"; }
Dynamic Binding (late binding, run time):
class Animal { public: virtual void speak() { std::cout << "Animal"; } }; class Dog : public Animal { public: void speak() override { std::cout << "Woof"; } }; void foo(Animal* a) { a->speak(); } // dynamic binding
When to use:
Will the use of the override keyword speed up virtual function calls?
Answer:
No, the override keyword is only used to explicitly inform the compiler that a function should override a virtual base function. It does not affect performance or how functions are called.
class A { public: virtual void func(); }; class B : public A { public: void func() override; // for compiler checking, but does not change call speed };
Story
In a high-load trading library, the team used virtual methods for most operations, even when polymorphism was not necessary. As a result, the system performed slower than expected — the main bottleneck was in vtable lookups.
Story
In a project with extensible algorithms, employees used regular methods instead of virtual ones. Later it turned out that when passing objects through base pointers, behavior did not change, leading to incorrect calculations; bugs were fixed only by rewriting the interface.
Story
In a media file analysis project, developers confused static and virtual methods. Some functions for different formats were forgotten to be declared as virtual and not overridden in descendants, causing file processing to go through the wrong path and results to be cached incorrectly.